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Old Feb 18, 2011, 10:07 AM // 10:07   #281
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Come on those who think Asuran scan and BUH got hit hard. We all know the PVE skills are OP and these two combined give insane damage buffs.
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Old Feb 18, 2011, 10:12 AM // 10:12   #282
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Grenth's Aura, Onslaught and Vow of Peity... at least one of those will be nerfed in PvP. The self heal and armour ignore from Grenth's is awesome, Onslaught is self explanatory and Vow of Peity combined with Windwalkers and other enchantments makes for some pretty high defense. That leaves you with 5 skills to DPS with on top of all that. Loving the new dervish.

But them being flavour of the month has caused FA to be full of anti dervish builds. It's not really that fun when everyone is running an obscure enchantment removing build simply to counter your class. Looking forward to it all the dervish hate to die down.

Last edited by dancing gnome; Feb 18, 2011 at 10:39 AM // 10:39..
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Old Feb 18, 2011, 10:18 AM // 10:18   #283
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Originally Posted by Devil Bringer View Post
Can somebody explain to me how warriors, assassins and especially rangers are supposed to deal damage in hard mode now?
Swing your weapon?
Casters are still a looong way behind physicals.
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Old Feb 18, 2011, 10:25 AM // 10:25   #284
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I just confirmed that the extra damage from intensity ignores armor. So you probably want to nuke the squishiest enemy with your biggest hitter for a good result.

Or maybe an eoe obsidan flame?
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Old Feb 18, 2011, 10:29 AM // 10:29   #285
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awesome... now fix HM eles
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Old Feb 18, 2011, 10:51 AM // 10:51   #286
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Quote:
Originally Posted by Devil Bringer View Post
Can somebody explain to me how warriors, assassins and especially rangers are supposed to deal damage in hard mode now?
I've never used Asuran Scan with my ranger. It's not like there aren't other combos out there that work. Like using splinter weapon with barrage or nightmare weapon with triple shot. Or if I'm in a group with my alliance someone will slap Great Dwarf Weapon on my ranger, etc.

As for the actual update for Derv's don't have much to say since I rarely play the Derv I made.
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Old Feb 18, 2011, 10:55 AM // 10:55   #287
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I just confirmed that the extra damage from intensity ignores armor. So you probably want to nuke the squishiest enemy with your biggest hitter for a good result.

Or maybe an eoe obsidan flame?
As an ele you don't have many options. The number of aoe skills that don't break aggro is low, all the skills doing damage over time will break aggro something that you probably don't want in hm.
Intensity looks to be a good option for an dwg ele... If I did the test right it seams that it works with dwg.

Obsidan flame is kinda bad skill, low cooldown makes it's attractive at first look but the exhaustion is the part that makes it bad when you combine it with the low cooldown, also the casting time of 2s is kinda bad. I run an air build in hm and chaining light (2s activation time) fails usually cause the mob targeted is already dead killed by the rest of the party...

Need to do more tests cause I find something a bit strange with 2 targets and my air build. Let me explain:
- invoke light on target 1, target 2 takes the 50% damage from intensity
- invoke light hits target 2 (it's a delay between the moment it hits target 1 and target 2), target 1 does not take 50% damage from intensity...
(my personal opinion is that target 1 should take also 50% damage from intensity once invoke is hitting target 2 but this is not happening)

I have no idea if this is how this skill should had worked or not.

Last edited by thedukesd; Feb 18, 2011 at 11:06 AM // 11:06.. Reason: fixing 1 typing mistake
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Old Feb 18, 2011, 11:18 AM // 11:18   #288
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Originally Posted by thedukesd View Post
As an ele you don't have many options. The number of aoe skills that don't break aggro is low, all the skills doing damage over time will break aggro something that you probably don't want in hm.
Intensity looks to be a good option for an dwg ele... If I did the test right it seams that it works with dwg.

Obsidan flame is kinda bad skill, low cooldown makes it's attractive at first look but the exhaustion is the part that makes it bad when you combine it with the low cooldown, also the casting time of 2s is kinda bad. I run an air build in hm and chaining light (2s activation time) fails usually cause the mob targeted is already dead killed by the rest of the party...

Need to do more tests cause I find something a bit strange with 2 targets and my air build. Let me explain:
- invoke light on target 1, target 2 takes the 50% damage from intensity
- invoke light hits target 2 (it's a delay between the moment it hits target 1 and target 2), target 1 does not take 50% damage from intensity...

I have no idea if this is how this skill should had worked or not.
"For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 40...50% of that damage to all other nearby foes."

That is why your invoke doesn't do anything on the second hit. Its the next TIME, not the next SPELL. This is why I said that this intensity is even worse than the previous one because this one is completely useless for a huge majority of ele skills (DoTAoE). Even if you use a spike build its still once every 10 second...

Let say you use intensity with lightning orb, hitting for 100 damage. 50% of that would be 50 damage. 50 damage / 10 seconds = 5 damage per second...

Then let say you managed to hit 4 other enemy nearby, it would be 20 damage per second in total...

I might as well just cast disease on a mob...
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Old Feb 18, 2011, 11:48 AM // 11:48   #289
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how do u do the multisummon trick with BUH?
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Old Feb 18, 2011, 12:06 PM // 12:06   #290
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Ural's Hammer doesn't work with minions, including Golems which leave corpses.

I went to UW with my rit and was progressing out of the chamber, heading for the smites, and suddenly my spirits stopped attacking. Even fresh spirits would not attack foes.

Was fun while it lasted. Maybe I'll head back in.
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Old Feb 18, 2011, 12:07 PM // 12:07   #291
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Quote:
Originally Posted by Mokeiro View Post
how do u do the multisummon trick with BUH?
Use SoS / other spirits, use feast of souls, fire of BuH, use SoS / other spirits, use painfull bond /spiritleech.
Repeat

You can also get AP for instant BuH recharge with other ppl using spirits.
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Old Feb 18, 2011, 12:10 PM // 12:10   #292
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come on guys, this is serious stuff. I mean why now? Why not 3 years ago? Asuran Scan and BUH! are skills, that existed in their former property for 3 years now....3 years which gave a lot of players the possibility to deal decent damage in hard mode. And now all of a sudden they decided to kill those skills? Why? I mean the situtaion is not like: okay, we killed Asuran Scan because it was way too overpowered, BUT! in return we gave also rangers, assassins and warriors an overall overhaul, so that they can gain benefit from it and set up several new builds with different skills and can enjoy new and various ways and styles of playing. They have given nothing apart from taking one essential skill away. And now there are truly people who believe this is justified? And the fact, that some people believe they can still deal decent damage in hard mode with a ranger, assassin or warrior is both at the same time, ridiculous and sad.
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Old Feb 18, 2011, 12:22 PM // 12:22   #293
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Shame I won't get to try any of this stuff out til Monday. Would have enjoyed having a personal army of spirits.

Quote:
Originally Posted by Devil Bringer View Post
And the fact, that some people believe they can still deal decent damage in hard mode with a ranger, assassin or warrior is both at the same time, ridiculous and sad.
Believe it or not, dealing "decent" damage is rather a secondary wish for rangers. I agree they're being power-creeped out, but still have their uses. Its just not in the big numbers department and never was.
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Old Feb 18, 2011, 12:23 PM // 12:23   #294
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Quote:
Originally Posted by Devil Bringer View Post
And the fact, that some people believe they can still deal decent damage in hard mode with a ranger, assassin or warrior is both at the same time, ridiculous and sad.
Assassins and Warriors can still do massive damage in hard mode with the amount of buffs that can be placed on them, believing that they can't do decent damage is what's ridiculous and sad. Rangers on the other hand are rather weak in hard mode compared to other professions..
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Old Feb 18, 2011, 12:29 PM // 12:29   #295
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Quote:
Originally Posted by Devil Bringer View Post
come on guys, this is serious stuff. I mean why now? Why not 3 years ago? Asuran Scan and BUH! are skills, that existed in their former property for 3 years now....3 years which gave a lot of players the possibility to deal decent damage in hard mode. And now all of a sudden they decided to kill those skills? Why? I mean the situtaion is not like: okay, we killed Asuran Scan because it was way too overpowered, BUT! in return we gave also rangers, assassins and warriors an overall overhaul, so that they can gain benefit from it and set up several new builds with different skills and can enjoy new and various ways and styles of playing. They have given nothing apart from taking one essential skill away. And now there are truly people who believe this is justified? And the fact, that some people believe they can still deal decent damage in hard mode with a ranger, assassin or warrior is both at the same time, ridiculous and sad.
Stop crying.
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Old Feb 18, 2011, 12:34 PM // 12:34   #296
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Lulz, rangers has never been there to deal damage. Except in rspike but you don't really rspike in pve so whatever.
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Old Feb 18, 2011, 12:46 PM // 12:46   #297
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Interesting Dervish update - won't comment much on it however, just to see how it pans out (although I'll say Onslaught looks rather overpowered).

Excellent nerfs to Asuran Scan and By Ural's Hammer. Both skills were grossly overpowered, it's awesome they were nerfed. Intensity change is far less appealing; its "next target only" nature and 10s cooldown makes me doubt it'd replace the other PvE staples anytime soon.
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Old Feb 18, 2011, 12:47 PM // 12:47   #298
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Quote:
Originally Posted by Hell Darkblight View Post
Use SoS / other spirits, use feast of souls, fire of BuH, use SoS / other spirits, use painfull bond /spiritleech.
Repeat

You can also get AP for instant BuH recharge with other ppl using spirits.
i mean with summoning stones, like the guys who got 5 ruby djinns
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Old Feb 18, 2011, 12:49 PM // 12:49   #299
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Originally Posted by lemming View Post
OP updated.

First reaction: Heart of Fury looks ridiculous.
I see nothing wrong with the way Heart of Fury is going to work. After the initial adrinilin gain if you can't get 4 strikes of adrinilin in 12 seconds then you don't need to be playing this game.
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Old Feb 18, 2011, 12:53 PM // 12:53   #300
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I've noticed the way the message on /deaths says
You have died X times and gained experience since death.

this implies just the normal fact you have earnt xp after dying, and this statement would always be true. I would immagine the text saying experience would also have an actual variable amount which would make a lot more sense and thus implying it will reset every death.

ooo if you look, it could be my eyes but there is a small gap before experience so it would look like " 0 experience"

Last edited by BenjZee; Feb 18, 2011 at 12:56 PM // 12:56..
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